2010/12/30
I hate Excel. It took me a while to get this graph. I wanted to show the ratio of downloads to purchases, but could only manage to figure out how to do total downloads per day.
Note the trending downwards... However, although I'm getting fewer downloads, my download-to-purchase ratio is going up.
My expectation is that the game sales will turn into a trickle and eventually just kind of go away. I'm really curious to see how the curve goes, though.
Period Statistics from 12/24 to 12/29
Trials: 3752
Purchases: 615
Purchase/Trial Ratio: 16.39 %
2010/12/27
Merry merry!
Merry Christmas everyone!
It's been a busy weekend, so let's get right to it.
Late last week, Diana and I met up with her parents at Quail Gardens and saw the Christmas lights and stuff. Santa was there, and Allison actually got up on his lap and had her picture taken. She was a little shy, but told him her name and said she wanted candy for Christmas. It was really cute.
On Christmas Eve day, it was beautiful and sunny, so we opened one of her presents early (a cool stomp-rocket set from Uncle Dave) and met up with Mike and Gwen and Ripley at the park. Mike and I tossed the football. Allison gave Ripley some treats and played on the playground a bit, and did plenty of rocket-stomping. Good times.
That evening, we went to my parents house for a delicious prime rib dinner and some presents, as they were leaving the next morning for Montana.
When we got home, we decided that Santa's reindeer would want some carrots to eat, and Santa would also like carrots, as well as some broccoli crackers. So we set those out on a plate, as well as a letter that Allison wrote (dictated) at preschool, and headed to bed.
Allison woke up the next morning at 5:30am, and I went in to see her to try to get her back to sleep. Thankfully she did, but not before asking if Santa had already come. We woke up to her later yelling that "Santa came! Santa came!" She had found two rolls of Smarties candies under her tree, and was very fired up by this. (All this is reported by Diana… I was still in bed at this point). She apparently lined them all up and counted them all and ate them.
That morning, we opened some presents, and got ready to head over to Diana's parents for more celebrating. Allison got a new blue Cars shirt with about 20 characters on the front, which she immediately put on (and I'm not sure if she's taken it off since…) She also got some Dora the Explorer underwear, so had to put those on right away, too.
We headed over to Diana's parents house, opened more presents and generally hung out and played for the rest of the day. Diana and I snuck away during naptime (aka "quiet time", as naps don't really happen over there) and had a nice walk on the beach.
The next morning, we went back to Diana's parents and met up with all the Schatz's and their respective spouses and kids. It was great to see Katie and Lindsey and baby Romy, as well as talk indie gaming stuff with Andy.
And now, back to work. A nice long weekend.
The other big news is that my indie gaming project went live over the weekend. Bad Golf finally passed peer review, and hit the Xbox Live Indie Games marketplace on the morning of 12/24. I wasn't immediately able to see how many copies had been downloaded or sold, but I was able to see that reviews (just a star rating) were starting to come in. By the end of the day, there were 20 or so reviews, the average of which was about 3.9 out of 5.
On 12/25, I was able to see 12/24 sales data, and found that I'd sold 60 copies (with 643 people trying the free trial version)! This was very exciting.
On 12/26, the sales data wasn't updated, but my number of ratings climbed steadily up to about 40.
On 12/27 (today), I can see sales data for 12/24 and 12/25.
1757 downloads (trials)
227 purchases
12.93% purchase/trial ratio
The game sells at $1 per copy, and I get 70% of that (eventually, I guess). So I've already made back my $99 investment to become a Creators Club member. I'm sure the game won't make, like, thousands of dollars, but maybe a couple hundred? That's kinda neat.
Much more importantly, though, is that I'm pretty proud of myself for finally sticking with a project for long enough to see it all the way through. I've started a lot of game programming projects, but soon after getting some of the broad strokes complete, I think to myself "Who is actually going to play this? Why am I doing this? Maybe I could convince some of my friends to humor me, but what's the point of all this effort?" Having the Xbox Live Indie Gamers system was really a big motivation, as it gave me a very real, tangible outlet to distribute the game. That's neat.
I already have my next idea for a game, and I'm pretty excited about it. I think it's a pretty original idea for the XBLIG scene. So I'll give myself a little break and maybe start working on that sometime soon.
2010/12/13
Sick
When I picked her up, her voice was considerably more raspy, and she started developing a fever and a ragged breathing. She was never really struggling to breathing, but it was clear that her airway was constricted. That night, she had a very strange barking cough, which we unofficially diagnosed as croup. The idea of taking her to the emergency room crossed our minds, but as long as she was sleeping peacefully (and able to go back to sleep easily if she woke up), we figured that wasn't necessary. (We remember the words of Doc Mick, and his description of what an emergency baby looks like compared to a non-emergency situation).
We took her to the doctors on Friday, who did a throat culture and then basically said "She has what we doctors call _A VIRUS_" and sent us on our way. Call back if she turns blue or develops green runny snot.
I stayed home from work on Friday, and we just hung around most of the day. She was pretty low energy, no appetite, etc. But thankfully, she takes after her mother and is a wonderful patient. And unlike her father, who is a miserable sick person.
I pulled a mattress into her room and slept in there on Friday night. She woke up every hour-and-a-half or so, choking and coughing, but would go right back to sleep. But by the time midnight rolled around, I got the impression that her breathing was clearer, and that her fever was going away.
Saturday looked up a bit. More energy, better appetite, able to run around a bit. I slept in her room again that night and she only woke up a few times. Sunday saw continued improvement.
In terms of getting through those bad nights, I think Diana and I work pretty well together. If Diana wakes up in the middle of the night, sometimes her brain can go into high gear and she has problems getting back to sleep. My brain doesn't have a high gear, so I usually can take care of whatever problems there are and crash again. Conversely, I'm not much of a morning person, so once Allison is up for good at 7am or so, I'm totally happy to sleep for a few more hours. This worked to great effect on Friday night, when Diana slept for something like 10 hours straight (almost unheard of), while I was up every 1.5 hours. Then I slept in until 10am, which worked well for me. Win win.
Today is Monday, and her illness has transformed into a sinus infection with lots of snot. The doctor wanted to see her again if this happened, so she's got another appointment tomorrow. I suspect that she'll be prescribed antibiotics as a result, of which I'm growing more and more concerned. I'm certainly no expert, but I'm hearing from multiple sources that the idea that "green snot = antibiotics" is outdated. So we'll see what her doctor says.
Although she's gotten better and better, I have yet to see that healthy shine in her eyes. She's still a little droopy.
My mom is taking care of her today, bless her. I'm excited to hear how that all goes.
2010/12/09
Dev notes for Bad Golf...
9/30/2010
---------
Bad Golf will be a combat golf game for one or more players.
Single player will simply be 2D side-view golf game (like Stick Golf for the iPad)
Multiplayer will be a race... players will get points for lowest shots as well as time completed.
While you're chasing your ball, you can also briefly stun other players.
DONE:
Dynamic start/end positions for each hole -- done
Water hazard -- done
Sand Trap -- done
Link holes together to form a course -- done
Sound effects (swing, bounce, hole) -- done?
Putting -- done
Course Select Menu -- done
Timer -- done
Shot Count -- done
Out of bounds sensors -- not needed
Combat -- cancelled?
Menus -- Player join -- done
High score list -- done
Pause screen -- done
Fix overlapping power meters in multiplayer -- done
Power meter visibility if near edge of screen -- automatic
Trial Mode / purchase options -- done
----------------------
TODO:
Multiplayer
Logical Player Index -- done
Gamepad / keyboard -- done
Signed in gamer, permissions, etc -- ...?
Race points/results
Title Safe Area -- done
Lots of levels -- in progress
Backspin / topspin -- no
Title screen -- done
----------------------------
Course ideas:
The Antrap (all underground course with little "rooms")
In The Clouds (all "sky island" kind of things
Rolling Hills (traditional golf course) -- done
Spooky Island (zombie/scary theme)
Inferno (rocky/fiery)
Ice Planet (rocky/icy) -- done
Wild Jungle (Indy Jones)
10/1/2010
---------
Added green and cup sensors
Added shot cooldown
Fixed up player state machine
When the ball hits the sensor, it drains into the cup. Yay
10/4/2010
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Water hazard, sand hazard, and temporary sounds
10/5/2010
---------
Refactored Input class for future benefit
10/6/2010
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Animated water
Sand trap graphic
Basic Course Selection screen (thumbnails, scrolling)
10/7/2010
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Select Course menu
Better power meter graphics
Power meter positional bug fixes
10/8/2010
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Invisible walls added
High score module added/tested
Hole timer
Hole score counter
List of hole times/scores ready for high score list
Beginning of Course Summary screen
10/11/2010
---------
Course results screen shows after each hole and end of course
High scores started
New Course template created
10/12/2010
---------
Unlockable courses (including crazy XML overwrite file bug resulting in >> at the end of file because of true/false)
10/22/2010
---------
Back from Maui!
Fixed screen fade in and out
Menu background screen
More controller selection stuff
Water hazard +1 graphic now changes color matching player
10/27/2010
----------
Took a bit of a break...
Eryn has helped with some concept art, and I really hope I can hit him up for more work.
I need to get cracking on creating final draft, playable levels for him to color.
10/28/2010
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Fixed multiplayer power bars stomping all over each other
11/04/2010
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I was able to borrow an XBOX from work, and got the project to build and deploy to the Xbox! Pretty damn cool.
Working on creating courses (Rolling Hills and The Anthill)
Updated menus/gameplay to only allow input from certain controllers in certain situations
(Like, only the person who paused the game can restart it, etc)
11/05/2010
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Constrained water being drawn ONLY in the water rectangle. What a pain in the ass. Now maps don't need
so much land bordering ponds.
11/13/2010
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Rolling Hills and Ice Planet are pretty much 100%. I don't like The Anthill much, but might try to salvage it.
I really feel stuck with art. I need a title page, a better scoring page, etc. Ugh.
Fixed some small bugs.
11/16/2010
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Last night, got curious and decided to fool around porting to XNA 4.0. Finished up the process today.
The upgrade was generally smooth. Some confusion regarding the particle engine content stuff. Then changing
around all the alpha values to comply with pre-multiplied alpha.
XNA also broke the third party high score component I was using, so I switch to EasyStorage and save my own data.
Luckily, switching systems wasn't that big of a deal.
I now save high scores and unlock data in the course description. I can then use that data on the course select screen
to show course records as you scroll through. This really negates the need for a separate High Scores screen, which I'm
thankful for.
11/19/2010
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Big progess... Tweaked the course results screen. Created a new splash screen. Heavily tweaked the controller select screen.
Everything is working really well. I feel like I'm 99% complete with the actual game/menus/everything, and just need to make some courses
and artwork and I'll be 100% complete. I found a really nice image for the Main Menu, which I need to attribute, which means I'll need a "Credits" screen, I guess.
11/30/2010
----------
Three full courses and graphics.
Everything works and works well.
Need four player testing (this weekend).
Need to create par values for each course.
Then I'm... done?
12/7/2010
---------
Well, I think I'm finally all done. Tested 4 player multiplayer, worked fine. Created another course (Ant Hill) to make it four total.
Added some particle effects for rain/snow and hazard splashes (dust/water).
I submitted a release for playtesting, and got a good comment out of that, regarding bringing up the "select storage" screen.
So I bought a USB thumb drive and tested that myself. I think it works well now.
I think I'm going to call myself done and let 'er rip! Wish me luck!
12/9/2010
---------
Wouldn't you know it... I submitted my game for playtesting, and someone had a good suggestion about when to bring up the "memory select" screen.
So I moved it, and that ended up breaking the automated loading of saved game data.
SO... you could play the entire game, unlock courses, and save the data, but the NEXT time you played, the data wouldn't load properly, and it would
look like you were starting fresh. Dumb.
I didn't discover this until AFTER submitting for peer review. But I pulled it down and now have to wait a week to resubmit. Bummer.
2010/12/07
I'm a game developer!
I've spent $99 for the Creators Club license (you have to be a member to create games), as well as $12 for a USB flash drive for testing. I'll be stoked to make that money back. A small, secret part of me hopes that this sells thousands of copies, but I just don't see that happening. But a boy can dream.
Wish me luck!
2010/12/05
Bad Golf
Yay.
2010/11/22
Dinner Conversation
"Yeah!"
"What is the opposite of big... When you're not big, you are... what?"
"Little."
"Good! And what about hot? What is the opposite of hot?"
"Cold!"
"Very good. And what is the opposite of... yummy?"
Allison looked around the table... "Salad."
Feedback laughter ensued.
2010/11/09
Conversations
"Mommy, when I grow up I don't want to be a lady."
"Well what do you want to be?"
"I want to be a girl all the time... When will I be a lady?"
"Not for a LONG time... 20 years."
"What day is it when I'm a lady?"
"I think a Saturday"
"Will I get to watch you when I'm a lady?"
"Watch me what?"
"At gym class... you do gym class, and I'll sit and watch... how about that idea?! Which teacher would you like? Miss Hed-der... Miss Lindsey... Miss Rebecca...."
2010/11/02
XBOX game development
For about a month, I've been working on a computer game using XNA, which is Microsoft's cross platform game development library. Cross platform means that it's common across Windows, XBOX, and the new Windows Phone 7. The game is a multiplayer ripoff of a fun little game for the iPad. It's a 2D golf game, played from a side-on point of view. You choose the angle of your shot and the power, and try to hit the ball in the hole.
In terms of gameplay, it's about as simple as you can get. But it might be deceptively simple. If you have a round ball hitting a curved hillside at a certain velocity, what at angle should the ball bounce away? Also, all the game menus and pretty effects are something that game players just take for granted, but if you get them wrong, they really can look bad. I was surprised, actually, at how much goo there is once the actual gameplay stuff is complete. You need a title screen, a main menu, a controller selection menu, a course selection menu. Those menus should all transition nicely back and forth. If you have multiple players playing at the same time, how do you arrange their power selection meters so that they don't stomp all over each other? There's a huge number of issues, even with the most simple games.
I have a folder full of dozens of half-hearted game programming projects. Some just little toys. Some started in earnest and flamed out spectacularly. But each taught me some lesson and got me a little closer.
XBOX Live has an Indie Gamer service, where you can pay $99 for the right to put a game up online and sell it for a buck or two or five. I've been doing all my game development on the PC, and with an eye towards how many projects I've given up on, didn't want to actually spend any money until I was pretty sure that I was going to actually finish a game and put it up for sale (and hopefully sell more than 99 copies).
Over the past month, I've gotten about as far as I can on the PC. The XBOX has some different interface stuff (controllers, for one thing, and some display issues, things of that nature), and I was pretty much ready to see if/how things worked on the XBOx. I also was able to borrow an XBOX, so I now have all the tools I needed to test things out.
So, last night, I forked out the $99 and signed up as an XBOX Indie Developer. Yay me.
After only a few minutes, my game was ported over as an XBOX game, and deployed on the console. It showed up in the list of games available. With baited breath, I selected the game and clicked to play it.
At work, I have a friend who is working on his own, much broader scale XBOX game. He and I were talking about what might happen when we first deployed games to the XBOX. The worst case, we agreed, was that some cryptic error message would come up, and we'd have no idea why the game failed on the console when it worked on the PC. Without any clues, that would be a really tough debugging job.
So, when I started the game, I was met with an error message. Some generic thing like "Sorry, your game could not be started, Error Code 4". Fuck.
Google told me that error code 4 was just some generic error message. I don't remember much about that, because while reading about XBOX error codes, I read about debugging on the XBOX. It turns out that I could set breakpoints on my PC, and step through the program on the XBOX, one step at a time. In just a minute, I found a bug in my code, and was able to get it fixed.
I started the game again, and it worked perfectly. There it was, on the XBOX and on my TV. Awesome.
The first thing I noticed was that that the TV cut off a LOT of the image. This was a 15 year old 27" CRT TV. On a computer monitor, 100% of the screen is shown. TVs commonly show only a fraction of the image, so there was probably about 10 or 15% shaved from each side of the image. When making a golf game, this is important. I can't have the ball ever stop too close to the edge of the screen, or the players won't be able to see the ball anymore!
I called Diana in, and we were able to play multiplayer, each using our own controller. This is pretty awesome, because up until this point, I'd only simulated multiplayer via the keyboard. Having it work with the two controllers was nice.
I then took the XBOX and hooked it up to our nice TV in the front room, and it looked MUCH better. None of the image was cut off anymore, and it was all high-def and glorious. Very, very exciting stuff.
So what now?
I think that funcionally, the game is 99% complete. There are a few lingering controller issues, but everything is basically set.
I need to do a full review of all the graphics and sounds. Everything until this point has been stand in stuff. I need images for the background of menus, a title screen, etc. I need to make sure that I haven't ripped off copyrighted sounds or images without permission.
Levels. I need to create the actual game levels. I'd like to release with at least a couple courses. Each course should have 9 holes, so that's going to be dozens of levels to create. Levels are created in two parts. First, the physical layout of the level is created. This is done in a paint program, just painting black on white. Everywhere that is black is "ground" and is what the ball can collide with. Everything that is white is open air. So I can get cranking on making five sets of 9-hole courses, but they'll just look like black-and-white images. The second thing that needs to be done is painting those black-and-whites so they look awesome. Eryn has helped with some sketches and they look spectacular, so I'm really hoping I can hit him up for some more. There's certainly no shortage of artwork to be done, and I'm TERRIBLE at it, so I'm going to need all the help I can get at this point.
Finally, I need to figure out all the actual XBOX deployment stuff, and how to actually submit/market the game on the XBOX Indie Gamer site. I'll need some whiz-bang screenshots and demo movie on YouTube, stuff like that.
I really hope all the big hurdles are behind me, but I've got enough experience to plan on something hiding around the corner. Still, confidence is pretty high that I'll actually get this finished and released.
If any of my five readers happens to know any good computer artists (2d sketching) out there who'd be willing to donate their time, let me know.
2010/11/01
Supergirl
On Friday, she wore her Cinderella dress to preschool. The preschool had parents invited from 10am to noon, and the place was pretty much a madhouse. Diana and I showed up at 10 and had to hunt around to find Allison, quietly playing by herself with some sand toys in the corner of the yard. We stayed for a while and had some snacks, but then had to go to work. Allison seemed a little shell-shocked by the whole event.
Yesterday evening on Halloween proper, I made a play for the Supergirl costume, and she put it on with some enthusiasm. She ran all around with her cape, and we did lots of up-a-girls. We had some time to kill between dinner and trick-or-treating time, so I took her over to Mike and Gwen's. She was pretty shy, but we said trick or treat and got some M&M's. While buckling her back in her car seat, I said "Oh, we forgot to say thank you to Mike and Gwen!" She turned towards there house and shouted "THANK YOU!" (the windows were up and we were half a block away). So... thank you Mike and Gwen, in case you didn't hear it.
As we drove home, she chastised me for sharing some of her M&M's, and next time, please don't do that. I told her that we BOTH said "trick or treat", so we both got candy. If she wanted to have candy all to herself, then she'd have to say "trick or treat" all by herself. Even the lure of candy didn't do much to overcome her shyness for the rest of the evening, and we only ended up going to a few houses.
Our neighborhood was particularly dead last night. Many neighbors houses were dark and vacant, and I think we only had two or three groups of kids come to our door. It kind of sucks, because we have a great courtyard for doing some really cool Halloween decorations, but it doesn't seem worth it if no one actually comes to the door. Maybe someday.
So, all in all, a pretty mellow Halloween for us.
2010/10/26
An Evening Conversation...
Last night at around 9:15pm, when I thought she was asleep, I heard her little voice from the hallway.
"Daddy...?"
I get up and go collect her. Sometimes I come down kind of hard on her to discourage getting up and wandering around at bedtime, but she was just so cute standing there in her favorite Cars shirt, hair all messed up. I swept her up in my arms and carried her down the hall.
"Daddy, do you know where we haven't go'd in a long, long time?"
"Where, Allison?"
"Disneyland!"
I put her down in her bed.
"Can we go to Disneyland tomorrow? After my nap?"
"No, Allison... you're going to Dorrie's tomorrow, and Mommy and I are going to work."
"Oh. AFTER Dorries, can we go to Disneyland?"
Cute.
2010/10/25
Conversations from the car
Me: Ooh, that's neat. Do you know what Supergirl does?
Allison: No...
Me: She's super strong. And she can run really fast. And she can jump really high... like over a HOUSE!
Allison: OH! That's surprising! (pause) What does surprising mean?
And later, when she was pissed at having to leave the store.
Allison: But I waaaaanted to stay at the store.
Me: I know, but we can't always do the things we want.
Allison: Why not?
Me: Well, because we live in a society of people, and need to share responsibilities.
Allison: Oh. Ok.
2010/10/22
Buying Stuff
We went to the bookstore yesterday, and she found a book that came with a number of little toys.
"I want that!" she said.
"No, we're not buying that," I said.
"Why not?"
"Because it costs money. Do you have any money?"
"No... do you have money?"
"Yes."
"Do you have ONE money?"
"Yes, I have lots of money."
"Then we can buy it!"
"No, we're not buying that."
"Why not? I want it!"
I was actually at quite a loss. She wanted that toy. I had money to buy it. I could see her saying "What's the problem, here?" I felt myself saying all the things that parents say to their kids all the time that just don't make any sense to the kid (and, to a certain degree, myself still).
2010/10/21
A Very Maui Wedding
For now, let me leave aside all the wonderful magnitude of this glorious union, and discuss how this affected my life directly.
First and foremost, I was asked to be in the wedding, and I was going to be there, no matter what. There are few times when a friend comes calling for help or support, and I've decided that I want to be the kind of person that will answer those calls if at all possible. The real question came regarding Diana (who was also invited to the wedding) and Allison (who was not (which is not at all contentious or objectionable, just a fact)). And even if she was invited to the ceremony, it still didn't change any of the core issues, which is that she obviously can't be left alone in a hotel room for a substantial length of time.
So, the immediate options:
1) Adam goes to Maui alone
2) Adam, Diana, and Allison all go to Maui
3) Adam, Diana, Allison and some babysitters go to Maui
(I know, I know... what a problem to have!)
An initial iteration of the wedding plans was for a small wedding in Maui and a larger party in San Diego. With Diana's busy schedule, we were content with me going alone, and she was content to wait for the party at home. Option 1 seemed like a front-runner.
However, the San Diego party was canceled, and more significantly, Eryn and Trisha moved to London. So Diana being present and seeing her Eryn and Trisha while she had a chance became much more of a priority.
We eventually decided on inviting Diana's parents to come along with us, and rented a small house a few miles north of the wedding location. This ended up working out really well.
We flew out on Friday morning. Diana, Allison and I were in a row of three, and John and Dawn were across the aisle from us with a fortuitously empty seat between them. Between playtime, lunch, and a nap on the flight, we didn't even need to resort to the Big Guns (the iPad) for entertainment for Allison. Easy flight.
Maui was beautiful. Every morning was spent watching Allison play on the beach, either at our own house-beach or at the hotel with friends. She's becoming more and more brave in the water, and absolutely loves running back and forth in the tide line. She'll sing to herself, or just stand and scream, or run back and forth up and down the beach, in and out of the water. It's a delight to watch. With the time change, the mornings on the beach were usually between 8 and 10am. Then home for lunch and a nap, and various afternoon/evening activities.
On Friday evening, I met up with the other groomsmen, where we received our matching track suits. I wasn't quite sure if it was a joke or not (still not sure, actually), but decided pretty quickly that I loved my suit. An off-hand comment by Rhiannon, uttered on the 6th floor balcony ("Do you think I could make the pool from here?") led into a 15 minute discussion of physics, gravity, acceleration, long jumping, and even a scale model test. I love stuff like that. Then out for a nice sushi dinner.
Saturday evening was the rehearsal dinner. Diana and I kissed Allison goodbye, and we all hopped on a bus to a beautiful bed-and-breakfast place, with multiple houses spread over a large property, all alight with tiki torches and native drummers and bonfire and stuff. Notable observations were the actual cultivation of cannabis (both indoors and out), as well as a clear glass window looking directly into the bathroom (Little Buhr got a good eyeful of Adman peeing). The whole place had the feeling of a nudist/sex colony, but (and?) the party was a great time.
Sunday evening was the wedding proper. I left earlier in the afternoon for official groomsman duties, and Diana followed later at the actual wedding time. Leaving Allison with her grandparents for the whole play/bath/bed routine really worked out (as far as I can tell) really well.
The wedding was really fun. Trisha has garnered somewhat of a reputation for being anxious in the limelight (for which I begrudge nothing… I was a huge wreck at my own wedding, complete with dry-heaves and retching before the ceremony). That said, she showed up on time and with a huge smile, and looked completely at ease. ("I've had some wine!" she giggled conspiratorially to the groomsmen when she arrived on the scene). I thought she looked radiant. "The Rev", as she called herself, was a particularly jolly lady, who conducted a really fun, spirited, casual wedding ceremony. Short, non-denominational, and with some local color. Pictures on the beach, then up to the hotel for cocktails and dinner.
At the cocktail hour, conversations naturally formed between various groups of people. When it was time for dinner, I was amused that the seating arrangement perfectly matched the natural conversation pattern we had just been enjoying. We just kept talking as we took our seats. Dinner was delicious. Speeches were given. Trisha's dad gave a particularly moving (maybe only to us) father/daughter speech which got me all misted up and Diana in full tears. The thought of the pride of Allison on her wedding day is way too much to handle at this point. I only hope to cultivate whatever emotional fortitude I'll need between then and now to not be a completely blubbering idiot should the time come.
After dinner, a select few of us bussed out to a local nightclub for more drinks and dancing and partying. Gabe and I shot virtual moose in the first hunting game I've ever played. I enjoyed a sorely missed Makers Mark. I listened with rapt attention to a quite detailed conversation between two female friends regarding the pros and cons of breast enhancement. I watched Gwen transform from wall flower to sex kitten in the time it took for the first few synth notes of "Just Dance" (correction "Love Game") by Lady Gaga to emit from the speakers. I don't remember what Norm and I discussed, but I remember enjoying it (as I always enjoy my discussion with Norm). I watched Crazy Legs Stup hit the dance floor like the good old days. Soon enough, it was time for me to get home and to bed before things got really out of control.
Monday evening, I think other people got together for dinner, but after the last couple days, Diana and I were happy for a quiet evening at home. After some bad nights of sleep, it was nice to be asleep at 9:30pm and wake up naturally at around 7am.
Tuesday evening was our last night. We enlisted some final babysitting help, and met up with the gang on the beach for sunset. There were a lot of beers left over from the weekend, and, well, we weren't going to let those go to waste, were we? Mike took some more "Little Mermaid" pictures at sunset. We threw the Shockey-ball around (my shoulder is still sore), and I missed actually watching the sunset because we were taking pictures of high-fives at sunset. We headed out to another sushi place, which was good as well.
Finally, on Wednesday, it was time to go. One more morning at the beach, then packed up and on the plane for a really easy flight home. Gabe and Rhiannon were in the seats in front of us, and I was glad that Allison behaved and we didn't have to be bad parents in front of them. Allison even had quite a little conversation with Gabe about the Bugs Life movie after we landed, which was fun to see.
We finally got home around 11:30pm, and now it's up and back to the routine.
All in all, it was a bit of a hybrid trip. I got to see my friends, but not as much as I probably would have liked. I got to see Diana and Allison, both together and individually, but not as much as I would have liked. I admit I was jealous of other couples who left their children at home and spent some quality time with their spouse, but all things considered, I think it all worked out really well. Allison was a wonderful traveler, and a good eater and sleeper and player for the entire time. Dawn and John were generous with their time, and convinced us that it everything easy and fun when we were gone.
I'm most happy for Eryn and Trisha. Eryn has spent a long time as a single-and-searching guy with so much to offer. I've watched him work through his Match.com dates with only lukewarm degrees of success, and am so happy that he found Trisha. I really do find her charming and a great match for Eryn. I'll never forget sharing a Jacuzzi with her, and her asking me with whispered excitement if I thought she and Eryn would get married. There was such an innocent schoolgirl hope in the question, and I am happy to see the fruition of that giddy dream.
2010/10/07
Birthday Party, etc
Guests: Saxon/Caden/Kristen/Chris, Lilly/Anna, Shane/Max/Jamie/Patrick, Shawna/Chris and their daughter, whose name is not Kyla but something close, as well as all four grandparents.
The days preceding the party were cold and cloudy. The day of the party was sunny and beautiful. The days following the party were cold and cloudy. Not only that, but in the big parking lot at the beach, they were doing some sort of emergency vehicle demonstration, so they had a police helicopter come and land, as well as an ambulance and fire engine with its huge ladder up in the air, and stuff like that. Really lucky. All in all, it was a very nice morning.
She continues to be diaper-less overnight, which is still a little spotty (pun somewhat intended). Maybe a third of the nights we're getting woken up between 2:30am and 5:30am to change some sheets. The 5:30am is a little brutal, 'cause it's early, but too late to really go back to sleep. I've been staying up late and waking her up to go pee at around 11pm or 11:30pm, and I think that helps. I've also caught her on the wrong side of some sort of sleep cycle and she pitched an absolute fit at being dragged out of bed and thrust on the toilet.
At least one intrepid blog reader read a little too much into my "have I changed my last diaper?" comment from my last post. That should have read "Have I changed Allison's last diaper?" Whether Allison's last diaper is also my last diaper is still an open question.
Not a whole lot of other news to share. Work is going well. Diana is really busy at school. I'm working on a game with the goal of submitting it to the Xbox Live Indie Game section. Not sure if that will actually happen, but I have a good start and a good head of steam going. Basketball on Tuesday nights and Survivor on Wednesday nights are special mid-week treats. This Saturday we're taking Allison to the Disney on Ice show. She saw another version of the show a year ago and loved it, so I hope she likes this one, too.
2010/09/22
Big Girl
Last night, while Diana was at her Back To School night, Allison and I went to watch some of the Slap Chop basketball game. She didn't like the gym buzzer, but otherwise liked watching everyone run around.
On the way home, we were talking about how she's three years old now. And we remembered that her friend Shane was four years old. I told her that in a year, she'd also be four years old.
Allison: Yeah, we'll both be four! (I didn't have the heart to tell her that Shane would be five by this time).
Me: Yeah!
Allison: Two fours… that makes eight! (My heart leapt. What a smart girl!) Orrrrr…. Six.
Me: How much is two fours?
Allison: 1, 2, 3, 4, 5, 6, 7, 8…. 9.
Me: Great work! I like how you tried to figure it out. Try again!
Allison: 1, 2, 3, 4, 5, 6, 7, 8, 9… 10
Me: I don't think that's quite right. Try again…
It was dark, but I could see her silhouette in my rear view mirror. She had four fingers held up on each hand. This time, she touched each one to her mouth in turn, using her lips as a pointer to count each finger.
Allison: 1, 2, 3, 4, 5, 6, 7… 8! (This time said with finality). Eight!
Praise was heaped. Clever girl.
She also remembered what we'd told her a while back, which was when she was three years old, she wouldn't have to wear a diaper to bed. We had tried this before a few weeks ago with predictable results (middle of the night sheet changing). But we gave it another shot last night. She woke up with some crying at 3am, and by the time I got out of bed, she was in the bathroom on the toilet. I went to her bed and found that it was all dry. She returned without any pants on, so I put on some reserves and got her back in bed. I found her pants in the bathroom, and found those were also dry! A full night, no diapers, and everything dry.
Have I changed my last diaper without knowing it would be my last? Maybe not, but I remain cautiously optimistic.
2010/09/21
Happy Birthday Allison!
Today, Allison is three years old. It feels simultaneously like a short time and a long time ago that she was born. I certainly can't describe her completely in a single post, but I'll try to hit some highlights.
Physically, Allison is tall and lean. My mom has measured her against the wall in the garage (where my brother and my own 30+ years of growth is charted). Since February, she's grown about 2 inches. I think she's about 38 inches tall and about the same in pounds. I don't notice it on a day to day basis, but if she runs around the house without any clothes on, I'm struck at how tall and long she looks.
She's very coordinated. Still loves to run and climb and jump and play. She can catch and throw a big ball. She's taking a gym class and does a good job balancing and bouncing and all the little activities they do there. She's also taking a swimming class and generally loves splashing around and is quickly becoming a good swimmer.
She's big into letters. She knows the alphabet and the sound of each letters. She knows the concept of sounding out words, and can read basic three and four letter words like HAT, TOP, PAT, etc. She tried to read "AGE" the other day, and sounded out "A" (like "at"), "guh, eh… Aaa-guh-eh." English is confusing. A couple weeks ago, we were out at a park and she shocked me by picking up a stick and writing her name in the dirt. It's totally scrawled, but the intention of making each letter is totally clear.
Math-wise, she recite the numbers to 29, before wrapping around to "twenty-ten, twenty-eleven", all the way up until "twenty-nineteen". Otherwise, she can count actual things well, and can count smaller numbers by sight alone (without having to point at each one). She knows all the dice faces by sight, and can count the spots to get the sum of two dice, or count fingers to add two small numbers together. She doesn't seem particularly interested in the concept of math, though (as opposed to letters/words/reading, which she really seems to enjoy).
I don't know how to measure her logic ability, but she knows conditions and consequences. She'll frequently say things along the lines of: "Daddy, I have an idea. First we'll play cars, and then we'll have dinner, and then we'll watch the Cars movie."
Her memory is outstanding, and frequently surprise us. When we go to a park, she'll remember some thing or little detail she saw there months in the past.
Emotionally, Allison is a little bit of a mixed bag. On one hand, she's not "clingy" at all. At a playground or supermarket or whatever, she'd happily run off without looking back. She can still be a little nervous around older boys, but not nearly as much as she used to. In her gym class, when it's time for the kids to use the drinking fountain, she doesn't try to muscle her way up front, but instead lets everyone else go ahead of her. She's not being polite, but I think is easily intimidated by bigger kids.
She's in daycare with Dorrie three days a week, and preschool two days a week, and I think both are going really well. Dropoffs were sometimes a little teary, but now that Diana is back to work and we're in a more regular schedule she runs off happily. At home, she loves to play with us, and still isn't very interested in playing by herself. We try to encourage that, but it's tough.
She's very good at controlling her emotions and using her words to tell us how she's feeling. She'll still get pissed and throw a toy or two, but then she'll stop and say "I'm sad.." When we ask her why she's sad, she'll say something like "I'm sad because I wanted to do (something) and you didn't let me!" We then explain why she couldn't do whatever it was she wanted to do.
She loves playing with her cars and trucks. She LOVES the Disney "Cars" movie. She likes Disney princesses to a lesser degree, and was enjoying watching "A Bugs Life" for a while. She likes doing little jigsaw puzzles. She loves wearing her mom's flip-flops. As she gets more into toys, I'm finding the disparity between boy and girl toys a little aggravating. I don't really want to steer her towards totally girly stuff, like Barbies and whatever, because the concept of the toys feels so material and shallow. The boy options are things like superheroes and Transformers and cars and stuff, but I don't want to seem like I'm intentionally raising a total tom-boy, either. For example… we were looking at shoes the other day for her. She loves everything with Lightning McQueen on it, but they don't make any shoes that are even remotely feminine with him on it. They're all blue tough-looking boy shoes. What's a Cars-loving girl to do? :)
She doesn't like some loud noises, and will clamp her hands over her ears in public bathrooms because the toilets automatically flush. She's beginning to be scared of the dark at night, and wants to sleep with the lights on. She doesn't like clothes with buttons (no idea about this one…)
She sees Yaya Dawn and Bapa John on a pretty regular basis, and Yaya Carole and Bapa Roger when they are in town, and loves seeing them all. Various grandparents have various methods of playing with her and paying attention to her, and she seems to enjoy them all equally.
She's still in diapers at night time, but otherwise very nicely potty trained. She eats well, and weekend naptimes have been pretty regular when I'm around to rock to her sleep. Her health is generally good, with occasional colds, sinus infections, ear infections, etc. I'll take a respiratory illness over a gastrointestinal bug any day of the week. Thankfully nothing more serious than that. She sleeps well through the night, generally around 8:30pm until 6:30am, plus or minus half an hour on either end.
That's about all I can think of for now. She's a happy kid, growing and learning and doing everything pretty much by the book. It's fun to take this opportunity to reflect on the past three years, and think about the next couple years to come.
2010/08/21
Beditme Bargaining
"They're in your playroom on the table, but it's time to stay in bed now."
"The brown table?"
"Yes, but please stay in your bed. It's time for sleep."
"Ok."
As Diana walked away down the hall...
"Mommy!"
"Yes, Allison?"
"Don't watch me go into the playroom!"
2010/08/19
Disneyland!
We stayed at the Disneyland Hotel. It's much more expensive compared to the other nearby hotels, and we weren't initially going to stay there, but it was recommended by so many people that we gave it a shot. In retrospect, I'm not sure we really took advantage of all it had to offer, because it didn't feel that much different than a standard hotel. Anyway, we drove up on Sunday afternoon, hoping that Allison would take a nap in the car, but that didn't happen. No big deal. After getting all checked in and arranged, we jumped in the pool for a while, and then headed over to the park. Being Sunday, it was super crowded, and we didn't even try to go on any rides, but we watched some of the parade that was going on. Allison was pretty excited to see some of the characters, and really wanted to go up and talk to them. It was hard to tell her that we could only watch and wave. She seemed particularly attracted to Chip and Dale, as well as Mary Poppins.
The evening went well in the hotel. We were in a room facing Downtown Disney, and there was live music playing, complete with bass thumping through our room. Kind of annoying but didn't make too big of an impact on either us or Allison, thankfully. Allison slept on a little converted sofa-bed thing, and Diana and I stretched out in our own queen beds (romantic, I know).
The next day, we got up in and into the park right at opening and were able to do some rides and see some sights. Allison's very first ride ever at Disneyland was the teacups, and she seemed to like that a lot. We also did the Alice in Wonderland ride, and she did not like that at all. Hands clapped over her ears. It actually is pretty dark and loud in there, both of which are not really favorites. The carousel was also fun. We went to some princess dance show, where Snow White, Cinderella, and Aurora made appearances. The kids are supposed to come up to the front of the audience and do some dancing and learn how to bow and curtsey and stuff. Allison was a little tentative about doing that. Diana went with her, but she still was a little nervous about the whole thing.
Later, we were sitting near the castle when Aurora appeared out of nowhere and walked by. We followed her to her meet-and-greet spot, where Allison held her hand and got her picture taken. She wanted to ask Aurora if she could walk around with us, but wanted me to ask her. So I asked for her, and Aurora said that unfortunately she couldn't but that if we returned around 5pm, we could walk with her back to the castle. We didn't end up taking her up on that opportunity. Allison also got pictures with Buzz Lightyear and Minnie Mouse.
We also headed over to California Adventure and wandered around a bit there. A big highlight was taking pictures with life-sized Lightening McQueen and Mater. They were basically statues with moving eyeballs, but Allison was pretty enthralled. She kept touching Lightning's hood and walking around. Very cute.
We went back to the hotel for a nap, and with a little coaxing and rocking, Allison fell asleep in my arms. Diana stayed in the hotel while I went back to the park for a yummy unhealthy lunch and to see what I could see. I got a call an hour later that they were up and were heading to the park soon. Apparently, in spite of our "Privacy Please" sign on the door, housekeeping decided to call to see if we wanted our room cleaned up, waking everyone up in the process. Ugh. But Allison woke up happy and wasn't too put off by the whole thing.
Over the trip, Diana and I were able to get in a couple rides ourselves, like Space Mountain and the Matterhorn. I went on Thunder Mountain and Pirates, too. The only ride I really wanted to go on was Indiana Jones, but it was "temporarily unavailable" whenever I walked by it. It wasn't shut down for good, but seemingly off and on throughout the day. So I was kind of bummed to miss that.
On Monday night, we switched rooms to a different tower to get away from the noise. It wasn't as nice a room, but it was quieter. Allison was just getting herself to sleep around 9:30pm when the fireworks started. She wasn't totally scared, but pretty distracted by them. I picked her up and rocked her and she went right to sleep, in spite of the booming. I put her back to bed, and Diana and I watched the rest of the fireworks from our 10th floor room. Pretty cool.
Tuesday morning, we hit the park again. Lots of carousel riding, and some more teacups. Allison did NOT want to go on the Nemo submarine ride at all. She informed us she'd go when she was bigger, bigger, bigger. I wanted to go on, but couldn't coax her and didn't force the issue. We went on the Autopia cars, and that was just OK. It was really bumpy for a little person. Dumbo was also ridden and enjoyed.
By about lunchtime, we'd kind of decided we'd seen all we were going to see and done all we were going to do, so we headed back home. Allison fell asleep in the car about 10 minutes from home, so we drove for a while longer to let her get some sleep. When we did get home, I had big plans of trying to get her inside without waking her up, but as soon as the engine turned off, she yawned and stretched and woke up.
All in all, the trip was a success, and I think laid the groundwork for future visits. I think it was a little more underwhelming than I expected, but I have really skewed expectations of how awesome Disneyland is. I also tend to picture Allison as older and more mature than she is, in spite of the fact that she's not even three years old yet. So there's plenty of time for her to mature and be a little more prepared for all that Disneyland has to offer. I'm really looking forward to going back in the future and reliving some of my childhood memories with her.
It's funny. I remember going to Disneyland as a kid, and thinking that Sleeping Beauties castle looked huge and awe-inspiring. When I've gone back as an adult, I realized that it's not much more than a two story building with some towers on it. Going back with Allison, it actually looked bigger, like it was refinished or something. Funny thing, that.
2010/07/30
Bachelor Party
A family friend of Eryn's has a house on these crazy man-made lakes up near Bakersfield. These lakes are designed specifically for waterskiing, wakeboarding, and the like, so they are about half a mile long and an eighth of a mile across, and only about 6-7 feet deep. Really weird bodies of water, but perfect for skiing. The plan was to drive up for a long weekend of skiing, gaming, and generally hanging out.
Most of the guys (Iwan, Gabe, Justin, Mike, Eryn, and Bob) drove up on Thursday night, arriving late, but I'm sure not late enough to enjoy a few adult beverages. Norm and I elected to drive up Friday morning, and it was an easy drive. I like my time with Norm, as we are the same breed of geek, and have very interesting conversations about the nature of things. Politics, free will, traffic patterns.
We arrived by lunchtime at the "house", which was really just a couple of trailer sized buildings next to the lake. Sounds a little sketchy, but it was actually pretty homey. Suzanne had laid out some lunch, and Craig was driving the ski boat as some of the guys were wake boarding. Craig and Suzanne taking wonderful care of us was a constant theme of the weekend. On the way up, we must have passed Iwan, who had only spent the night before going home to spend some time with his family.
The afternoon was filled with wakeboarding and tubing, beer, games, and plenty of hanging out. Cornhole, a bean-bag-toss type game was introduced, and many pitched battles were fought. After 100 degree heat, the relatively cool evening was welcome relief. Gabe brought up some lobster tails, which went down nicely next to the steak and shrimp provided by our hosts. Games were played, drinks were drunk, and Gabe and Justin brought out the fishing rods and bait. Turns out there were catfish in the lake, and we each had a turn catching 'em. The recipe for success was pretty simple: stinky catfish bait (chicken livers with blood, I think), and wait about 3 minutes and pull in the fish. Catfish are ugly motherfuckers, I'll give them that.
Late in the evening (like, 2am late), I was hitting my grouchy time and ready to head to bed. As Norm and I arrived late, our sleeping situation wasn't really squared away yet. The options appeared to be a sleeping bag on the floor with a bunch of other guys, or a nice bed in a quiet room in one of the trailers. It became clear pretty quickly that we both wanted the bed (obviously), and neither one of us appeared ready to acquiesce. Gabe and Justin were all fired up on holding a fishing contest to see who got the bed, to which we finally agreed. While Norm and I sat on the ends of our respective docks, the onlookers cheered and heckled and wallowed in the tension created by such high stakes. It was a long few minutes, but in the end, I got the first bite and started reeling it in. Norm got a bite even before I got my fish on the dock, so it was a close battle. Only feeling slightly guilty, I headed to bed. (Norm reported sleeping just fine in the other room (though he was probably just being polite), but it seemed like it all worked out).
The next morning was a little more subdued. People were hung over (a little) and sore (a lot), so we mostly chatted on the porch and enjoyed the sunny weather. There had been some talk about a slack-line being available, and Craig found it and handed it to me, and we got that set up. A slackline is kind of like a tightrope -- a two-inch-wide piece of strap that is winched between two trees. You can make it as tight or as loose as you want, but no matter how tight you get it, it still wobbles and bounces. I spent the next hour or two practicing that, and it was insanely addictive. At first, I'd stand on one end and hold on to an overhead branch for support. As soon as I'd let go, there would be uncontrollable wobbling, and I'd lose balance. But with some persistence, I was soon able to take a step or two before falling.
I was shocked at how much of a workout it was. For the rest of the morning, I'd give a couple tries, sit on the porch to rest and chat, and then try again. Eventually, though, I was able to walk across the entire distance, probably 25-30 feet. I was very proud of myself. I'm pretty interested in learning more about slacklining.
The afternoon was more wakeboarding and hanging out. Norm had to leave, and Iwan returned to take his place. Bob was in charge of entertainment for Saturday night, and had reservations for dinner and there was some talk of visiting some of Bakersfield's finest entertainment for discerning gentlemen, but as the afternoon wore on, and after how much fun we had the previous night, we decided that maybe it would be more fun to stay in. And so we did. More dinner, drinking, games, and catfishing, and off to bed.
The next morning was spent cleaning up and thanking our gracious hosts, and then the drive home. A great weekend all the way around, and a hopefully a nice send-off for Eryn, who left the
following day for London for the foreseeable future.
These pictures are unsorted and raw, but fun to see.
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| Eryn Bachelor Party Pictures |
2010/07/19
Black eye
Apparently Allison was standing on her little step in front of the bathroom sink, and reaching over to flip the lightswitch. I guess she lost her balance and fell, hitting the side of her face against the door frame. I got her some ice, and she was crying pretty hard in Diana's arms for a while. Already, a bump the size of a small grape was forming at the outer corner of her left eyebrow, right on the bone between her temple and eyeball. We tried to console and comfort her, and applied ice as best we could. Between sobs, she was complaining that she couldn't stop crying. I tried to soothe her and have her take some deep breaths, and she said again, between sobs, that she couldn't take deep breaths. I was proud of her for trying and for verbalizing, in spite of everything.
Within just a few minutes, though, she was calmed down. I poked around and decided that she hadn't broken any bones in her eye socket, nor did she seem like she'd had a concussion or anything.
I went in to see her at night, and through the darkness, I could see that her upper eyelid was swelling up pretty good. And sure enough, this morning, her upper eyelid is swollen and bruised, and her cheek is a bit swollen, too. Her eye isn't swollen completely shut, but probably 30-50%. She seemed happy and normal this morning, and I was pretty confident that this was going to be a nice black eye, and not much more.
Diana took her to the pediatrician, just to get checked out, and called with the results. Everything checked out well, except for her vision test. I guess they tested each eye, having Allison look at shapes at some distance, and she wasn't seeing as clearly with her bruised eye as with the other side. So the doctor referred her and they're on the way to the ophthalmologist to get checked out.
A very large part of me says "well, duh, of course she can't see as well out of an eye that's so swollen. Everything will be fine once the swelling goes down." But it's still worrying, especially when I'm stuck in the office with nothing I can do about it. Makes it kind of hard to concentrate. I don't want anything to be wrong with her little eyeballs. Poor little thing.
2010/07/14
Montana, etc
Montana was a much different trip than years past. Gone are the days of long, lazy hikes, 4-hour floats down the Flathead, or just reading on the porch, enjoying the quiet solitude. Activities were much more bite-sized this time around, including a few trips to the swimming pool, a gondola ride to the top of the ski mountain, and a trip to a little kiddie-friendly ranch, each of which was also rewarding in its own way. It was great to see my parents, and I know they enjoyed spending more prolonged time with their granddaughter.
One of the highlights was visiting this little ranch. They had goats and horses and other animals to pet and feed and ride. The lady running the place was very nice, and offered a horse ride for Allison. Diana was a little dubious at first, but we all figured the lady knew what she was doing, so we got Allison all saddled up and on the back of a full sized horse. She had a little crash-helmy and everything. After one walk around the yard (with me walking alongside), she kind of leaned over and said she wanted to get down. I reassured her and told her to stick with it, and she did. After a few more rounds, I asked if she wanted more or wanted to get down, and she wanted to keep going. It was really cute to watch.
Another highlight was riding the gondola to the top of Big Mountain, the local ski resort. It was a beautiful day, and we walked around the top and had lunch up there. On the way down, we discussed going on the little alpine sled track track. This is a 200 yard long bobsled track that you ride down on a sled with a handbrake for speed control. I asked Allison if she wanted to go down with me, and she did. She called it the shiny silver track with the "yellow boats". We hopped on the sled and waited our turn. I had a pretty good feeling that she would like it, but if she didn't, it was going to be a long ride down with no way out. As I hoped, she loved it. Giggled and yelled "faster!" the whole way down. Awesome.
Travelling to and from Montana was pretty easy, as well. Diana brought a lot of toys and distractions, but by far the biggest and easiest tool was the movie "Cars" preloaded on the iPad. In general, Diana and I use video stimulation as little as possible. But plugging an "I'm getting cranky" kid and pretty much guaranteeing an hour and a half of quiet happiness is hard to beat.
Allison continues to grow and develop and learn. She had a little bout of stomach issues, but has otherwise been healthy. She's really can run the range from angel to demon. Sometimes so sweet, and some times such a little snot. It's really fascinating to watch when she gets upset, because it's almost as if she is completely impulsive and can't quite control her emotions. It's like she knows how she's supposed to act, or what she isn't supposed to do, but just can't help herself. She hits and scratches, throws her toys and goes into full body, arched-back fits, and honestly, we're still trying to figure out exactly how to handle them. Mostly, we try to send clear messages of what is and is not appropriate, and react accordingly. Timeouts and taking away toys hasn't seemed to have had much effect. I've been trying to purposely ignore the behavior, and that seems to work a little better. That is, if we're sitting quietly and playing and she gets upset and hit me, I'll say something like "If you hit me, then I don't want to play with you" and walk away. At this point, that seems to be more effective than anything else. I'm pretty confident that this is all totally natural behavior, and that we're laying pretty good foundation for how to deal with frustration in a healthy way. It's tough being a two year old. When you're a one-year-old, you can do anything you want and do no wrong. Now all of a sudden you have to follow all sorts of arbitrary rules. I don't blame her for getting upset. (Now I'm just rambling).
In contrast with the above, she can also be so sweet and fun. She still loves to play with us, favorites being hide and seek and chase. She loves playing with her little people, and having them play hide and seek or have a birthday party. Disney "Cars" is an all-time favorite, and she knows all the cars and what they say. I'm frequently prompted to be Chick Hicks while she is Lightning McQueen and we race somewhere. Good times.

